Now that Mousin is focusing on animation, I am taking over GUI design.
This is a new boss behavior compass. The goal is to quickly get players to realize that using the d-pad on the controller to change boss targeting. The reticule will hover over what the boss is currently targeting and the button will glow when it is pressed. Pressing the same direction again will go to the center 5th option to target the nearest.
This is the template for the mage, with a scale comparison to the dragon boss.
This is the second iteration of the tank. The tank now has a sword and shield; The axe will now be given to the melee character, whose template will be done tomorrow. The tank is now more squat compared to the healer in order to have more variety in the builds of the characters.
This is a character template for the healer with a size comparison to the dragon boss.
This is a character template for the tank with a size comparison to the dragon boss.